FIELD MANUAL

All Shadow Dungeon guides, organized by decision.

Browse Shadow Dungeon guides for beginner builds, class choice, the 160-stage story, loot systems and Greater Rifts endgame.

Guides

Start with a decision.
Skip a wasted run.

Every page here starts from a decision you actually face: which class to commit to, where early skill points go, what the 1.0 version includes, and how the endgame changes your build.

Shadow Dungeon is a dark-fantasy hack-and-slash ARPG by OO Cat, released on Steam on August 26, 2026. The 1.0 Complete Official Version ships a 160-level main story tuned for 30–50 hours, more than 1,000 weapon affixes with 2,400 weapon-granted skills, and a Greater Rifts endgame on four difficulties. The pages below cover that arc end to end: the overview orients you in the systems, the beginner guide turns the first hours into a plan, the classes page settles your pick, and the Steam page covers price, discount status, and how to tell it apart from every other “Shadow Dungeon”. Each page leads with the answer, then shows the sources and version behind it.

  • First run? Open the beginner guide before committing skill points.
  • Undecided between Necromancer, Paladin, Mage and Ranger? The classes page compares all four.
  • Checking the purchase? The Steam page tracks the 1.0 content set, price and discount status.
01FIRST HOURS

Beginner guide

Shadow Dungeon beginner build and first-run checklist: pick a class, spend talents, read gear, clear 160 stages and enter Greater Rifts.

02STARTER BUILD

Necromancer build

Shadow Dungeon Necromancer build for a first run: summon priorities, gear affixes, skill-trigger synergy, combat loop and fixes when the build stalls.

03CLASSES

Classes

Best Shadow Dungeon class: Necromancer tops solo tier lists; Holy Warrior is the safest beginner pick. All four launch classes compared.

04ENDGAME

Greater Rifts

Shadow Dungeon Greater Rifts guide: when they unlock, Normal-to-Inferno difficulty order, better affix rolls, exclusive runes and climb rules.

05CAMPAIGN LENGTH

How long?

Shadow Dungeon takes about 30–50 hours for its 160-stage main story, ending near level 99–100. See what changes when Greater Rifts unlock.

06GUIDE HUB

Guide hub

Shadow Dungeon guide hub for the 160-level story, 1,000+ weapon affixes, skill runes, Greater Rifts, and how its systems connect.

07BUYING GUIDE

Steam edition

Shadow Dungeon Steam guide: official prices by region, launch discount, 160 story levels, Greater Rifts, sales tracking and lookalike warnings.

08GAMEPLAY

Gameplay

How Shadow Dungeon plays: 2D hack-and-slash combat, a 160-level clear-loot-rebuild loop, affix-driven builds and Greater Rifts endgame.

09REFERENCE

Wiki

Shadow Dungeon reference for four classes, 15 armor sets, talent trees, skill runes, gear affixes, the blacksmith and Greater Rifts.

10GENRE GUIDE

RPG genre

Shadow Dungeon is a 2D dark-fantasy action RPG with four classes, talent trees and affix-driven builds. Learn what that means—and what it is not.